I'm trying to listen to the events dispatched from the scene director and when I receive the message that the state has changed and the play stat is stopped I want to remove the event listener. I do so as follows
Director.OnSceneDirectorState -= OnSceneDirectorState_Handler;
This is how I would normally do it in c#. However, I keep getting the events event though I have removed the handler. I checked that I am only adding the handler once for every time I need to listen to the event.
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David Ball
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